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Using Gamification in the Life Science Industry

Time

Tue, Jun 17 7:15AM
T 10

Title

Using Gamification in the Life Science Industry

Abstract Summary

For this study we reviewed the results of using Gamification in other industries & success rate of changing key behaviors & activities. We simulated the use of Gamification during the testing of a major release of an eClinical technology and the rate of closing bugs identified during the testing.

Poster Presenter

Niki Kutac
Product Manager,
DATATRAK
United States